IfThenElseStruct

final class IfThenElseStruct extends ControlStruct

Tree regeneration of if then else structure.

Constructors

IfThenElseStruct

protected IfThenElseStruct(Block block)

Methods

addControlStruct

protected void addControlStruct(ControlStruct struct, FGArrow arrow)

dump

public void dump(int indent)

generateTree

protected void generateTree(boolean delayGoto, TapList<TapTriplet<Tree, Tree, Integer>> toFutureIncludes, TapList<Tree> fileUserHelpStrings)

(Recursive) final regeneration of the structured Tree

getBlock

protected ControlStruct getBlock(Block block)

insertLetStructure

protected void insertLetStructure()

(Recursive) Inserts Let structures into the tree of ControlStruct’s to reflect nested local SymbolTable’s.

preGenerateTree

protected TapList<FGArrow> preGenerateTree(TapList<FGArrow> naturalArrows, TapList<TapTriplet<Tree, Tree, Integer>> toFutureIncludes, TapList<Tree> fileUserHelpStrings, TapList<ControlStruct> enclosingStructs, boolean skipSubUnits)

(Recursive) preparation before tree regeneration. Labels the arrows that need explicit jumps, prepares the skeleton of the future Tree.

Returns

a TapList of FGArrow

propagateNaturalFlow

protected TapList<FGArrow> propagateNaturalFlow()

(Recursive) precomputation of the “naturalFlow: info: the TapList of FGArrow that would naturally flow out of this ControlStruct, i.e. without any additional explicit jump.

propagateNaturalNext

protected void propagateNaturalNext(Block naturalNext)

(Recursive) precomputation of the “naturalNext” info: the next Block reached by natural flow from each ControlStruct.

reorderBody

protected void reorderBody()

(Recursive) Orders the lists of control structures inside, following all available indications on position…

toString

public String toString()