ParallelControlStruct

final class ParallelControlStruct extends ControlStruct

This structure represents a piece of Flow Graph that defines a parallel region. This structure is quite simple, with a single entry arrow (arrowIntoBody), a single exit arrow, and one chain of ControlStruct as a body.

Constructors

ParallelControlStruct

protected ParallelControlStruct(Block block)

Methods

addControlStruct

protected void addControlStruct(ControlStruct struct, FGArrow arrow)

dump

public void dump(int indent)

generateTree

protected void generateTree(boolean delayGoto, TapList<TapTriplet<Tree, Tree, Integer>> toFutureIncludes, TapList<Tree> fileUserHelpStrings)

(Recursive) final regeneration of the structured Tree.

getBlock

protected ControlStruct getBlock(Block block)

insertLetStructure

protected void insertLetStructure()

(Recursive) Inserts Let structures into the tree of ControlStruct’s to reflect nested local SymbolTable’s.

preGenerateTree

protected TapList<FGArrow> preGenerateTree(TapList<FGArrow> naturalArrows, TapList<TapTriplet<Tree, Tree, Integer>> toFutureIncludes, TapList<Tree> fileUserHelpStrings, TapList<ControlStruct> enclosingStructs, boolean skipSubUnits)

(Recursive) preparation before tree regeneration. Labels the arrows that need explicit jumps, prepares the skeleton of the future Tree.

Returns

a TapList of FGArrow

propagateNaturalFlow

protected TapList<FGArrow> propagateNaturalFlow()

(Recursive) precomputation of the “naturalFlow: info: the TapList of FGArrow that would naturally flow out of this ControlStruct, i.e. without any additional explicit jump.

propagateNaturalNext

protected void propagateNaturalNext(Block naturalNext)

(Recursive) precomputation of the “naturalNext” info: the next Block reached by natural flow from each ControlStruct.

reorderBody

protected void reorderBody()

(Recursive) Orders the lists of control structures inside, following all available indications on position…

toString

public String toString()